Gaming consumes a great share of dollars spent on the Google and Apple app...
Mobile gaming is hitting its renaissance. In both the Google Play and Apple iTunes app stores, the percentage of money spent on games out of the total amount spent on apps is increasing, according to...
View ArticleDedicated handheld consoles took a beating from iOS and Android during Q4 2012
With over 20 billion games downloaded across all smart phone and tablet platforms in 2012, the mobile gaming market is shifting inexorably away from dedicated handheld consoles. Statistics released...
View ArticleValued at $770M, Clash of Clans game studio Supercell raises $130M
Confirming previous rumors, Supercell raised $130 million in funding in February that valued the company at $770 million, according to an article in Forbes. For a game company, that’s a huge take, and...
View ArticleU.S. digital game revenues were stable in March, Superdata says
U.S. digital game sales in March grew to $875 million, up 2.9 percent from a year ago. The data reflect a growth in mobile and a weakness in social networking games. Market researcher SuperData said...
View ArticleInstitutional Venture Partners explains why it bet big on game studio Supercell
Institutional Venture Partners saw so much potential in game developer Supercell that it had no qualms investing at a valuation of $770 million, according to an interview with IVP partner Sandy...
View ArticleGamesBeat weekly roundup: Supercell raises $130M, BioShock Infinite tops...
If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed. This week, Clash of Clans...
View ArticleFormer EA/Playfish exec joins board of red-hot mobile gaming startup...
Kristian Segerstrale, the co-founder of social gaming firm Playfish and former executive vice president in charge of digital gaming at Electronic Arts, has joined Supercell as a member of its board....
View ArticleSupercell and GungHo’s cross-promotion mutually boosts presence in Japan and...
Successful developers Supercell and GungHo Online Entertainment launched a cross-promotion this week where Clash of Clans characters and a special dungeon appears in Puzzle & Dragons, their...
View ArticleThe 'Third Wave': What mobile gaming’s maturation means for publishing,...
GUEST: Simon Moller helped create the mobile game Subway Surfers. You can understand the history of mobile gaming in three distinct waves. In the first wave, mobile game companies had to pass through...
View ArticlePlants vs. Zombies 2 shambles to the top of the iOS App Store
I guess you just can’t keep a good zombie down (in the ground). Plants vs. Zombies 2 was the most downloaded game in the iOS App Store in August, according to mobile analytics firm App Annie....
View ArticleWhat Supercell’s $3B valuation means for the mobile game business (hint:...
SoftBank and GungHo Entertainment gave a big endorsement for the future of mobile game industry with their 51 percent purchase of Supercell for $1.5 billion. The deal values Helsinki-based Supercell,...
View ArticleSupercell’s chief wants every game to be as good as Clash of Clans (interview...
Disclosure: The organizers of Slush paid my way to Helsinki. Our coverage remains objective. This is part one of a two-part interview. Part two runs Tuesday. Above: Clash of Clans screen artImage...
View ArticleCan Supercell keep the magic of its blockbuster Clash of Clans mobile game...
Above: A Clash of Clans model at Supercell headquarters.Image Credit: Dean Takahashi Disclosure: The organizers of Slush paid my way to Helsinki. Our reporting remains objective. This is part two of...
View ArticleThe secrets to monetizing Western mobile games in Japan
GUEST: Masanari Arai is CEO of Kii Corporation Japan is now the best-monetized market for iOS and Android games in the world (as VentureBeat recently reported), eclipsing even the United States....
View ArticleDon Mattrick shows his poker hand for turning Zynga around in mobile (interview)
Seven months into his tenure as chief executive of Zynga, Don Mattrick is making some bold moves. Today, he is announcing three major mobile titles based on Zynga flagship franchises Words With...
View ArticleClash of Clans is now the top-grossing game on iOS and Android
After months at No.2, Clash of Clans now tops the charts on all of its mobile platforms. Supercell free-to-play strategy megahit is now the No. 1 highest-grossing game on both Android and iOS,...
View ArticleWith Boom Beach, Supercell guns for a third smash hit — and it’s already at...
Supercell, maker of the insanely popular Clash of Clans and Hay Day, is aiming for a third gargantuan mobile-gaming hit with Boom Beach. The free-to-play title has been out for less than a month, and...
View ArticleKim Kardashian crushes the competition for mobile games in July
Kim Kardashian: Hollywood from Glu Mobile was the most downloaded app of July, according to a report released today by market researcher App Annie. Above: Top iOS downloads in July 2014.Image Credit:...
View ArticleApp Annie: Guns and advertising dollars led the mobile gaming charge in January
EXCLUSIVE: Major mobile publishers found new success with their gun-toting games in January. Supercell’s U.S. advertising campaign for its strategy war game Boom Beach — including prime-time TV sports...
View ArticleClash of Clans developer Supercell’s revenues tripled in 2014
Supercell is going to need a bigger bank account. The privately held Finnish developer revealed the results of its fiscal 2014 today, and the company saw mammoth growth in its revenues and earnings....
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