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Supercell and GungHo’s cross-promotion mutually boosts presence in Japan and...

Successful developers Supercell and GungHo Online Entertainment launched a cross-promotion this week where Clash of Clans characters and a special dungeon appears in Puzzle & Dragons, their...

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The 'Third Wave': What mobile gaming’s maturation means for publishing,...

GUEST: Simon Moller helped create the mobile game Subway Surfers. You can understand the history of mobile gaming in three distinct waves. In the first wave, mobile game companies had to pass through...

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The secrets to monetizing Western mobile games in Japan

GUEST: Masanari Arai is CEO of Kii Corporation Japan is now the best-monetized market for iOS and Android games in the world (as VentureBeat recently reported), eclipsing even the United States....

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Clash of Clans is now the top-grossing game on iOS and Android

After months at No.2, Clash of Clans now tops the charts on all of its mobile platforms. Supercell free-to-play strategy megahit is now the No. 1 highest-grossing game on both Android and iOS,...

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Clash of Clans developer Supercell’s revenues tripled in 2014

Supercell is going to need a bigger bank account. The privately held Finnish developer revealed the results of its fiscal 2014 today, and the company saw mammoth growth in its revenues and earnings....

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Supercell dreamed up that $9 million Clash of Clans Super Bowl ad in a hot tub

It’s amazing the ideas that people dream up in hot tubs. Take the recent $9 million Clans of Clans TV ad — featuring an angry Liam Neeson — that aired during the Super Bowl. It had nothing to do with...

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Diving into the Samsung app store: bowling, robots, and chickens

FEATURE: Try as I might, I just can’t shake my Samsung app store addiction. I’m back with my Samsung-provided two phone (Galaxy S6 and S6 Edge Plus), one tablet (Galaxy Tab S2) combo, ready for...

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With just 3 games, Supercell made $924M in profits on $2.3B in revenue in 2015

There’s something magical in the water, or the snow, in Finland. Helsinki-based Supercell announced some astounding financial results for 2015 based on revenues from its three hit mobile games: Clash...

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How Supercell kills its darlings to focus on potential hits

Supercell has outstanding mobile games, but it’s also known for killing off the projects that don’t work. The Helsinki, Finland-based company is known for games such as Clash Royale, Boom Beach, Clash...

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How Supercell is moving beyond video games: investments, merchandise,...

FEATURE: In a mobile gaming industry full of one-hit wonders, Finland’s Supercell has managed to sustain its steady success while embracing a unique corporate culture that defies conventional...

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When it comes to iOS app spending, men flock to Clash of Clans, women prefer...

A new study from the University of Southern California highlights the gender divide in the Apple App store, particularly when it comes to video games. It also reveals how the most addicted, hardcore...

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Supercell Store launches in beta for fans in U.S. and Canada

Supercell launched its merchandise store today that allows players to buy t-shirts and figurines of their favorite characters from the company’s hit video games. Currently, orders will only ship to the...

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Kim Kardashian crushes the competition for mobile games in July

Kim Kardashian: Hollywood from Glu Mobile was the most downloaded app of July, according to a report released today by market researcher App Annie. Above: Top iOS downloads in July 2014.Image Credit:...

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App Annie: Guns and advertising dollars led the mobile gaming charge in January

EXCLUSIVE: Major mobile publishers found new success with their gun-toting games in January. Supercell’s U.S. advertising campaign for its strategy war game Boom Beach — including prime-time TV sports...

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U.S. digital game revenues were stable in March, Superdata says

U.S. digital game sales in March grew to $875 million, up 2.9 percent from a year ago. The data reflect a growth in mobile and a weakness in social networking games. Market researcher SuperData said...

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Institutional Venture Partners explains why it bet big on game studio Supercell

Institutional Venture Partners saw so much potential in game developer Supercell that it had no qualms investing at a valuation of $770 million, according to an interview with IVP partner Sandy Miller....

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GamesBeat weekly roundup: Supercell raises $130M, BioShock Infinite tops...

If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed. This week, Clash of Clans...

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Former EA/Playfish exec joins board of red-hot mobile gaming startup...

Kristian Segerstrale, the co-founder of social gaming firm Playfish and former executive vice president in charge of digital gaming at Electronic Arts, has joined Supercell as a member of its board....

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Plants vs. Zombies 2 shambles to the top of the iOS App Store

I guess you just can’t keep a good zombie down (in the ground). Plants vs. Zombies 2 was the most downloaded game in the iOS App Store in August, according to mobile analytics firm App Annie....

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What Supercell’s $3B valuation means for the mobile game business (hint:...

SoftBank and GungHo Entertainment gave a big endorsement for the future of mobile game industry with their 51 percent purchase of Supercell for $1.5 billion. The deal values Helsinki-based Supercell,...

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Supercell’s chief wants every game to be as good as Clash of Clans (interview...

Disclosure: The organizers of Slush paid my way to Helsinki. Our coverage remains objective. This is part one of a two-part interview. Part two runs Tuesday.  Above: Clash of Clans screen artImage...

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Can Supercell keep the magic of its blockbuster Clash of Clans mobile game...

Above: A Clash of Clans model at Supercell headquarters.Image Credit: Dean Takahashi Disclosure: The organizers of Slush paid my way to Helsinki. Our reporting remains objective. This is part two of...

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Don Mattrick shows his poker hand for turning Zynga around in mobile (interview)

Seven months into his tenure as chief executive of Zynga, Don Mattrick is making some bold moves. Today, he is announcing three major mobile titles based on Zynga flagship franchises Words With...

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With Boom Beach, Supercell guns for a third smash hit — and it’s already at...

Supercell, maker of the insanely popular Clash of Clans and Hay Day, is aiming for a third gargantuan mobile-gaming hit with Boom Beach. The free-to-play title has been out for less than a month, and...

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Supercell revenues take a big dip in 2018 — to $1.6 billion and profits of...

Supercell's financials fell in 2018. But it still reported a profit of $635 million on $1.6 billion in revenues. Not bad for a team with 283 people.Read More

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Supercell’s off year: revenues of $1.56 billion and profits of $577 million

Finland's Supercell reported profits of $577 million on revenue of $1.56 billion, down from 2018 profits of $635 million on revenue of $1.6 billion.Read More

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China removes Supercell’s Hay Day and 2,500 other games from iOS app store

The Chinese government has cracked down on unlicensed mobile games in China's Apple App Store, removing more than 2,500 games in the first week of July.Read More

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Supercell’s Brawl Stars is its fifth mobile game to cross $1 billion

Supercell's Brawl Stars topped $1 billion in 2020, and the company reported before-tax profits of $463 million on revenue of $1.48 billion.Read More

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Supercell makes $852M on $2.24 billion in 2021 revenue

Helsinki-based Supercell publishes its financial results once a year per Finnish law.Read More

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After a decade, Supercell’s 1st hit Hay Day keeps humming along

Hay Day is a decade old now, and Supercell's leaders on the project reflected on why it is still doing well with live operations.Read More

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